Lost among the turmoil of the last week was the recent information releases related to the Ogre race in Pantheon. Among these updates was a complete system of language, a look at the Ogre pantheon, and a great look at the Ogre concept art, providing a sense of scale and variety among one of the larger races of Pantheon.
Take a look at it all and join us in the forums to discuss where the Ogres stand now.
Lots of Gnoll lore has found its way to the Athenaeum. Today we learn about the Netherclaws, the Bristlefurs, the Ravagepaws, the Wildclaws, the Sharpfangs, and the Blacktails. And, to top it off, we're given an Old Briggean Farm Fable to top off the gnoll lore.
Check out all of the LoreLibrary.com's great work and let us know which pack you would run with, or if you would just slaughter them all!
No official statement has been released via the official site yet, but Brad McQuaid joined the KTAM team on the Epic Sunday broadcast today to break the news that further money donated through the site would go towards site upkeep, while development would be suspended while the team seeks out more funding. I am sure there will be more news to follow regarding this in the coming days.
For those who wanted an inside look at the real core of MMORPG design, there is no better place to get it right now than at the official Pantheon site. For the past several days, players have been able to read over and comment with Brad about his lengthy high level concept design document covering the use of climates in Pantheon: Rise of the Fallen. Take a look and leave your comments in our forums, then sign up at the official site so that you can directly impact the discussion.
Climate High Level Design Document (HLDD)
Climates, Climate Types, Affect Types
A Climate is a type of 3DS (a defined three dimensional area of space in a zone, much like it was in Vanguard). A Climate has a name/description. It has data that describes a particular Climate placed into a zone that is a 3DS. It has a type which references the Climate Types...
Vu Nguyen released several more screen shots this week showing some details of the Sunken Sanctum build, and placing his work-in-progress dragon into some real world environments. View the screens below to get a feel for how this area is developing, then join us to comment in the forums.